73 research outputs found

    Using your friends: social mechanics in social games

    Get PDF
    This paper analyzes the social mechanics in top social games. It identifies several mechanisms by which social games encourage sociality: the friend bar, gifting, visiting, challenge/competition, and communication. Different implementations of these components result in varying gameplay experiences. However, no mechanics were found to offer very deep or sustained social interactions between players

    Confronting toxic gamer culture: A challenge for feminist game studies scholars

    Get PDF
    University of Oregon Librarie

    Performing Game Development Live on Twitch

    Get PDF
    This study is a preliminary exploration of how professional game developers live stream their creative work on Twitch.tv. It asks how and in what ways these developers engage in co-creative acts with their viewers and how they engage in game talk in their design process. It further analyzes discourse about the act of streaming development as presented in professional and popular journalistic and personal sites online

    Laboring Artists: Art Streaming on the Videogame Platform Twitch

    Get PDF
    The relationship between labor and play is complex and multifaceted, particularly so as it relates to the playing of games. With the rise of the online streaming of games and play these platforms and activities have expanded the associated practices in ways that are highly nuanced and dictated in part by the platform itself. This paper explores the question as to whether the types of labor practices found in games hold across other non-game activities as they engage with streaming through an observational study of art streamers on Twitch. By examining art streamers and comparing their labor to that of games and game streaming, we find that not only are they similar in practice, but that that the structure of Twitch and platforms such as YouTube push this conformity. Thus, play and labor are not opposed and are in fact intermingled in these activities, in ways that are becoming highly platformized

    The Dreamcast, Console of the Avant-Garde

    Get PDF
    We argue that the Dreamcast hosted a remarkable amount of videogame development that went beyond the odd and unusual and is interesting considerd as avant-garde. After characterizing the avant-garde, we investigate reasons that Sega's position within the industry and their policies may have facilitated development that expressed itself in this way and was recieved by gamers using terms that are associated with avant-garde work. We describe five Dreamcast games (Jet Grind Radio, Space Channel 5, Rez, Seaman, and SGGG) and explain how the advances made by these industrially productions are related to the 20th century avant-garde's less advances in the arts. We conclude by considering the contributions to gaming that were made on the Dreamcast and the areas of inquiry that remain to be explored by console videogame developers today

    Introduction to the Minitrack on Performing Game Development Live on Twitch

    Get PDF
    This study is a preliminary exploration of how professional game developers live stream their creative work on Twitch.tv. It asks how and in what ways these developers engage in co-creative acts with their viewers and how they engage in game talk in their design process. It further analyzes discourse about the act of streaming development as presented in professional and popular journalistic and personal sites online

    Kaceytron and Transgressive Play on Twitch.tv

    Get PDF
    corecore